Gamification Strategies for STEM Engagement in Secondary Schools

Gamification Strategies for STEM Engagement in Secondary Schools Designing and evaluating game-based learning modules that increase secondary school student interest in STEM subjects, targeting gender equity in uptake.

About the research group

Contact person

Prof. XX

Status

Funded

About the proposal

Expiration Date

2028-03-31

Topic of Collaboration

Digital Humanities Education

Type of Collaboration

Research Project

Type of Collaborator

Student Exchange